AI Insights · Timothy · April 2024
Top 5 Third Person Games in South Africa Q1 2024: Performance Overview
In Q1 2024, the top third-person games in South Africa showed varied trends in downloads, revenue, and active users, with notable performances from PUBG MOBILE and Free Fire: 7th Anniversary.
In the first quarter of 2024, South Africa's top third-person games on the unified platform demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the top five games: PUBG MOBILE, Free Fire: 7th Anniversary, Last War:Survival, Genshin Impact: Natlan Launch, and Sky: Children of the Light.
PUBG MOBILE from Tencent Mobile International Limited experienced a strong upward trend in weekly revenue, peaking at approximately $41K in late February. Weekly downloads saw a decline early in the quarter, dropping to 5.6K, but showed recovery towards the end, reaching 9.5K. Active users remained stable initially, with a slight increase from 467K to 486K by the end of March.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED showed fluctuations in weekly revenue, peaking at around $13.9K in the final week of March. Downloads fluctuated throughout the quarter, starting at 16.4K, dipping to 8.3K in mid-February, and rising again to 15.6K by the end of March. Active users saw a steady increase, climbing from 150K to 170K.
Last War:Survival from FirstFun saw a consistent increase in weekly revenue, reaching approximately $17.5K in the last week of March. Weekly downloads, however, showed a declining trend, starting at 11.4K and dropping to 4.5K by the end of the quarter. Active users saw minor fluctuations but remained relatively stable, ending the quarter at 15.7K.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a peak in revenue at around $9.3K in late January, with downloads peaking at 2.3K in the same period. Active users remained consistent, fluctuating slightly around the 21K mark throughout the quarter.
Finally, Sky: Children of the Light from thatgamecompany showed varied weekly revenue, peaking at $15K in mid-January. Downloads remained low but steady, with a slight increase in March to 347. Active users hovered around 5.2K for most of the quarter.
These insights highlight the dynamic nature of the third-person gaming market in South Africa. For more detailed analysis and data, visit Sensor Tower.